CS 539:Real-Time Rendering, Gaming, and Simulations Programming
The course is an introduction to the techniques for designing and building computer games and real-time graphics-oriented simulations. The topics include: 3-D game engine architecture, design, and implementation; simulation, modeling, and object control; character behavior and behaviorbased animation; human-computer interaction; and event-driven simulations.
Research & Education
Education
PhD 1990, Mathematics, University of Pennsylvania, Philadelphia, PA, dvisor: D. DeTurck, Thesis: Singular Systems of Geometric Partial Differential Equations
M.S. 1982, Mathematics, University of Sofia, Advisor: G. Stanilov, Thesis: Computer Aided Algebra in Differential Geometry
Research
Interdisciplinary research in computer science, mathematics, and physics, currently focused on: real-time computer vision and graphics; the development and deployment of real-time systems for scene analysis, surveillance and forensics, and for monitoring and control of large sensor networks; medical imaging; high energy physics; differential geometry; stochastic systems; differential equations. The research is externally funded.